Main question
What needs are we aiming to address by creating or improving an interactive experience?
Key principles
- Understand stakeholder needs
- Involve stakeholders
- Gather evidence
- Evaluate design decisions
- Iterate across milestones
Human-Centred Design Process · Natural History Museum of Funchal
What needs are we aiming to address by creating or improving an interactive experience?
Natural History Museum of Funchal
Youth · Families · Schools · Tourists
Museum-based · Limited staff
Digital literacy · Physical abilities
Museum profile · Visitor personas
Initial usage scenarios
Modernise · Educate · Attract · Repeat visits
PainsExplore · Learn · Connect · Enjoy
PainsNatural History Museum of Funchal
Youth · Families · Schools · Tourists
Museum-based · Limited staff · Digital literacy · Physical abilities
Museum profile · Visitor personas · Initial usage scenarios
Goals: Modernise · Educate · Attract · Repeat visits
Pains: Low return visits · Scientific vs engagement · Resources · Specialised staff
Gains: 1 experience · 2 visits · Revitalised exhibition rooms · Engaging learning & awareness · Staff-friendly operation
Goals: Explore · Learn · Connect · Enjoy
Pains: Boring experiences · Short visits · Low digital literacy* · Session duration*
Gains: Fun · Memorable · Nature connection · Ease of use · Low fatigue*
Within-subjects design
Assess usability & nature connectedness · Compare controllers vs hands/haptics
Virtual Embodiment · Flow Short Scale · NASA-TLX · Connectedness to Nature · Interviews · Observation
Residents & visitors · Mostly XR novices · Different swimming abilities
Pre · During · Post · Plant care
Swimming interaction difficulties · Digital literacy affected completion · Immersion sometimes raised anxiety · Long sessions increased fatigue
More guidance · Swimming support · Clearer tutorials · Two-part experience
*Requirements refined after user evaluation.
**Design refined after user evaluation.
Human-centred design process based on ISO 9241-210.





