Yanick Lambert Trindade

UX Researcher | Interaction Designer

Lisbon, Portugal

+351 969 946 375

lamberttrindade@hotmail.com

linkedin.com/in/yanick-lambert-trindade

yanicklambert.com

Google Scholar

Professional profile

UX researcher and designer with more than 10 years of professional experience across product design, interactive technologies, games and immersive experiences. Over the last 10 years, my work has increasingly focused on understanding users through qualitative and quantitative research, usability evaluation and stakeholder collaboration. I translate research evidence into experience requirements, design decisions and interactive prototypes across academic, cultural and industry contexts.

Core expertise

UX Research

Research planning; qualitative and quantitative research; interviews; usability testing; contextual inquiry; surveys; behavioural observation; data analysis and research synthesis.

Evaluation

Think-aloud protocols; engagement; emotional response; presence and immersion; virtual embodiment; subjective workload.

Service & Interaction Design

Stakeholder mapping; journey mapping; co-design; problem framing; ideation; prototyping; testing and validation.

Interactive Experiences

HCI; VR experience design; game design; UI; 3D content and interactive prototyping.

Professional & research experience

2023–Present

UX Researcher

Interactive Technologies Institute · Lisbon, Portugal

• Conduct UX and HCI research for interactive and immersive experiences related to marine and natural environments.

• Conceived Seed of Memories, a VR experience developed with eGames Lab and Loga Culture, in association with the Natural History Museum of Funchal.

• Collaborate with museum experts to identify stakeholder needs and translate findings into experience and design requirements.

• Plan and conduct qualitative and quantitative user studies evaluating usability, engagement, presence and user experience.

• Collaborated with Carnegie Mellon University’s Center for Transformational Play on an HCI study involving VR and marine environments.

• Represented eGames Lab at Técnico Innovation Summit 2025 and the Interactive Technologies Institute at Técnico Innovation Summit 2026.

2017–2022

UX Designer & Researcher

ErgoUX / CIAUD, University of Lisbon · Lisbon, Portugal

• Conducted UX research and evaluation for VR, games, cultural heritage and interactive experiences.

• Investigated usability, engagement, emotional response, presence and cultural outcomes through user-centred methods.

• Presented and published research at international HCI, design and ergonomics conferences.

• Developed doctoral research on disseminating São Tomé and Príncipe’s cultural heritage through immersive experiences.

Experience & Education

Yanick Lambert Trindade

2019–2020

Lecturer

Faculty of Architecture, University of Lisbon · Lisbon, Portugal

• Taught Branding of Products and Services in the Master’s in Product Design.

• Guided research, concept development and communication of product and service proposals.

2022

Designer, Freelance

Displaced Bits · Portugal

• Created visual content and game art for a VR video game.

2017

3D & UX Designer

ErgoVR / Faculty of Human Kinetics, University of Lisbon · Lisbon, Portugal

• Developed UI and 3D content for a VR training experience created with Nespresso Portugal.

• Translated stakeholder and operational requirements into design decisions.

2017

Freelance Designer

Track on Performance & Proside · Portugal

• Created visual and HTML/CSS content for Track on Performance and supported junior web designers.

• Produced visual content for Proside and collaborated directly with stakeholders.

2013–2016

Designer

Famous Gadget · Castelo Branco, Portugal

• Created UI, 3D models and animation for mobile and game projects.

• Contributed to visual development and production of interactive content across platforms.

2013

Product Designer

Up Partner · Lisbon, Portugal

• Developed point-of-sale displays for consumer brands.

• Created concepts, 3D models, renders and technical drawings for events and exhibition stands.

Education

2015–2022 · PhD in Design: Faculty of Architecture, University of Lisbon
2010–2012 · Master’s in Product Design: Faculty of Architecture, University of Lisbon
2007–2011 · Bachelor’s in Design: Faculty of Architecture, University of Lisbon

Selected publications

2025 · Diving into the Abyss: Exploring Deep Sea Connection and Curiosity Through Virtual Reality — CHI Conference on Human Factors in Computing Systems
2025 · Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences — TEI Conference
2018 · Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype — HCI International

Languages

Portuguese: Native
English: C1

Tools & Technologies

Word, Excel, Statistics Kingdom, Miro, Figma, Adobe Creative Cloud, Affinity, Unity, Maya, Blender, Substance 3D Painter, Bootstrap Studio, Meta Quest, HTC Vive and bHaptics.