ABOUT ME

YANICK LAMBERT

Designer / UX Researcher

Game Developer / Artist

designer@yanicklambert.com



Hi, I’m Yanick. I’m a multidisciplinary designer, UX researcher, game developer, and artist with an academic and professional background spanning design, games, and user experience. My experience includes product design in marketing and advertising, game design and art in the video game industry, and UX research and development in lab and research institute environments. Over the last 10 years, user experience has become an increasingly central part of my work, with a strong focus on UX research, human-computer interaction, and understanding people’s needs, behaviours, and experiences. I apply these insights to the design of products, services, games, and other interactive and emerging technologies. I’m driven by curiosity and always looking for new ways to combine research, design, and technology to create meaningful and engaging experiences.

Career timeline

2013

Product Designer

Up Partner

2013–2016

Designer

Famous Gadget

2017

Freelance Designer

Track on Performance & Proside

2017

3D & UX Designer

ErgoVR / FMH

2017–2022

UX Designer & Researcher

ErgoUX / CIAUD

2019–2020

Lecturer

Faculty of Architecture · ULisboa

2022

Freelance Designer

Displaced Bits

2023–Present

UX Researcher

Interactive Technologies Institute

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ABOUT ME

Hi, my name is Yanick. With an academic, and professional background in Design and UX, I'm always looking to improve my knowledge and skill as a designer. I already work in a Marketing / Advertising agency (Product Design), in a video game company (designer and artist) and  also start work with emerging technologies like VR (UX and Gaming). 

Skills and expertise

Research & Service Design

UX Research

  • Research planning
  • Qualitative research
  • Quantitative research
  • Statistical analysis
  • User interviews
  • Usability testing
  • Contextual inquiry
  • Surveys
  • Data analysis
  • Research synthesis

Evaluation Methods

  • Think-aloud protocols
  • Behavioural observation
  • User engagement
  • Emotional response
  • Presence and immersion
  • Virtual embodiment
  • Subjective workload

Service Design

  • Journey mapping
  • Stakeholder mapping
  • Co-design

Design & Interactive Experiences

Interaction & Product Design

  • Research & discovery
  • Problem framing
  • Ideation
  • Prototyping
  • Testing & validation

Games & Immersive Experiences

  • Game design
  • VR experience design
  • Prototyping
  • Human-computer interaction

3D & Digital Content

  • 3D modelling
  • Texturing
  • Game art
  • UI
  • Animation
  • Rendering
  • Video editing
  • Illustration

Tools & Technologies

Research & Analysis

  • Microsoft Word and Excel
  • Statistics Kingdom

Design, Development & Production

  • Miro
  • Figma
  • Adobe Creative Cloud
  • Affinity Suite
  • Inkscape
  • DaVinci Resolve
  • Bootstrap Studio
  • Unity
  • Autodesk Maya
  • Blender
  • Substance 3D Painter

XR Equipment

  • Meta Quest
  • HTC Vive
  • bHaptics

AI-Assisted Coding*

  • Claude
  • Codex
  • Gemini

*AI tools are used to support coding tasks. All visual design, artwork, and image creation is produced by me.